Bose previously went out of its way to release a pair of sunglasses that uses augmented reality to deliver optimum sound system and not visuals. But a more surprising twist came around earlier this month with hints of adding AR games to the device.

The audio tech giant might be the unlikeliest to release a pair of sunnies but venturing into the AR gaming world is the more surprising news. Bose’s Frames may already be used in the coming days for gaming as the Boston-based indie game studio, Worthing & Moncrief, recently developed a game that unlocked Bose AR glasses’ advanced features.

The AR game called “Overherd” is reportedly whimsical version of “Monty Python & the Holy Grail’s” opening scene where a French knight jeers at King Arthur. During the introduction of the game in the PAX East convention, one of the developers of the game, Eric Hamel, gave a peek into the mechanics of the Overherd.

Eric Hamel introduces “Overherd” game at PAX East.
Image Credit: Dean Takahashi

Users will have to listen and follow the French knight’s voice to locate him in a circle around you. The quest continues by destroying his castle and players can do so by double tapping the AR glasses to release a catapult of cows at the French knight’s castle.

Successful hits will produce a crashing sound. Players are also able to change the elevation of the target by moving their chins up or down.

Furthermore, the AR game allows users to indulge in other HD images augmented about their surroundings via the Bose Frames. However, Bose Frame’s will let only the users hear the sounds from the AR game, driving them to concentrate more on the audio than the visuals.

In an interview with Hamel, he said:

“They tasked us with creating an augmented reality experience that put audio first.

…It’s nod and a wink to the absurdist British comedy of the 1970s. This is the cutting edge of audio AR.”

For Bose Frames to support the gaming app, users should first open the Bose Connect app and update it to the latest available version as it was originally meant for audio experience only. It seamlessly pairs with smartphones, so expect more AR apps accessible through the glasses in the coming months.

Bose Frames was released last year with some major drawbacks being reported by its users. Two of these are the device charging issues and inaccessible volume control. But despite these shortcomings, Frames lives up to its Boss hype as users attest to its quality audio performance.

Bose Frames released in January 2019

The AR sunglasses carry small drivers positioned on the stems of the frames from which sound comes from. This allows users to get clear sound without the sound fatigue that’s usually the problem with earphones. Furthermore, the “open speakers” were designed to minimize sound leakage so users won’t have to worry about eavesdropping when they take their calls via the Frames.

Other AR Gaming Trends To Try This 2019

The reign of Nintendo Wii and Sony PlayStation in the gaming world is seemingly over with the AR games making their way to the market in the past few years. Although Sony attempted to use camera to embed a digital world on a real-life environment via its Eye Toy: Play, the project ended up being unsuccessful with a low consumer acceptance rate.

Mobile AR Gaming

However, the rise of Pokemon Go in 2016 proved to be more successful. The game’s choice of using smartphone for the AR gaming has brought 800 million of mobile phone users to download the app. It also became instrumental in the birth of other AR games like “ARrrrrgh” and “The Walking Dead: Our World.”

Pokemon Go AR Game
Source: Pixabay

And this year, Pokemon Go’s developer, Niantic, comes back with a new game it called “Harry Potter: Wizards Unite” which is slated for release at any point this 2019.

The gaming industry continuously take advantage of the AR tech and with all the successful games that emerged in the past few years indicate that more jaw-dropping games will be seen in the next years. In fact, according to Infoholic Research, the AR gaming industry may hit around $284.92 billion by 2023. But a bigger portion of this value is expected to come from remote AR gaming and not from mobile AR gaming.

Remote AR Gaming

While it’s true that mobile AR gaming captured the interest of both customers and developers alike, remote AR gaming has already started to set pulses racing for those within the gaming industry. Experts also believe that the new platform is set to revolutionize the way gamers play by infusing virtual reality in it.

WATTY Remote Gaming
Source: Watty

Leading the remote AR gaming market is WATTY. The company took remote AR gaming to the next level through its dedicated app called “WATTY REMOTE”. The app lets users from around the world interact with each other by embedding digital layers on real-life canvases. This function also allows users to play games via mobile devices and share user information and experiences through WATTY’s remote AR framework.

Another feature to love in WATTY is the anthropomorphic racoon mascot “Boo” which enables users to communicate with each other in the game. It also lets players engage in battles remotely where their digital avatars interact with their respective real-world canvases.

Watty’s founder, Gleb Braverman, explains the potential of remote AR and its functions in creating a platform that will engage users with each other although they come from different parts of the world:

“Imagine if you could share AR with your friend on the other side of the world with just a mobile phone. We’ll actually be able to deliver it with Watty Remote. Our vision is that AR multiplayer will be as easy as online shopping.”


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