MasterpieceVR releases Motion, a VR art creation tool for rigging, skinning, and posing assets within virtual reality. The new VR software provides pain-free, fast and easy 3D model rigging for gaming and animation with the power of VR and AI.

Last May 7, MPVR announced the release of Masterpiece Motion, the first professional VR platform to rig 3D models from within virtual reality. This marks a huge moment for the convergence of immersive technology, gaming, and animation, allowing users to rig, skin, and pose models by hand, as opposed to doing so in a traditional 2D program such as 3ds Max.

MasterpieceVR CEO Jon Gagne said in an interview:

“To animate a model for gaming, animation, or education, you first need to rig it…

But rigging is a technical process that is a pain; we make the process fast and easy using VR and AI, giving any professional creative the ability to rig characters and objects without any previous experience.”

The software seamlessly integrates into existing professional production pipelines, allowing creators to import and export files to other compatible traditional and VR animation software.  Masterpiece Motion streamlines the rigging part of the production pipeline and enhances animation output and quality. Studios can complement and evolve their existing workflow with a VR solution that is cost-effective, time-saving and creatively powerful.

Gagne continued to explain:

“Creative professionals want to spend more time animating characters but find rigging painful.

They gave us a challenge to make this process intuitive and one that saves them time. Rigging in Masterpiece Motion lets creators be fully immersed in the experience, it is natural, scalable and adjustments can be made quickly. Harnessing the power of AI, the auto-rigging and auto-skinning features are easy to use. What might have taken days in other software can now be done in just minutes.”

The software has been created with existing tools in mind, allowing creators to import assets at any stage of the process, whether they are hand-sculpted in VR or produced in traditional 3D programs.

3D Artist Martin Nebelong said in a statement:

“The fact that you have true depth perception in Masterpiece Motion, enables you to place bones correctly on the first try.

The automatic rigging and skinning are fast and efficient, even for models with high polycounts.”

In the simplest sense, the value proposition of Motion is straightforward: it saves creators time and increases their toolset.

In a broader sense, Motion gives maybe the clearest evidence to date that immersive media can be a powerful creative asset for 2D media content — equipping professional creators with new capabilities as well as empowering new artists with deeper abilities to participate in ways that traditional software pipelines might not have.

So often over the past half-decade, innovations in VR have only resonated with community insiders. Now, Masterpiece Motion is giving creators a new reason to consider taking the leap into immersion.

The Masterpiece Motion features include:

  • Rigging:  Draw bones naturally in a virtual 3D environment for models in any pose; use the auto-rig feature to dramatically accelerate your workflow; import and edit pre-rigged models; save and load your custom rigs for use in other models.
  • Skinning: Connect any rig to a 3D meshes; use auto-skinning or paint on your skin manually; rotate and scale your model for easy, precise skinning; move bones to preview poses and make skinning edits in any pose.
  • Posing: Pose your model easily by grabbing the skeleton and moving bones in 3D space; IK & FK (Inverse and Forward Kinematic) features make posing intuitive; save multiple poses and export a fully rigged, skinned, and posed Model.
  • Integration: Import FBX or OBJ models into Masterpiece Motion and export fully rigged models to compatible desktop and VR animation programs, including Unity, Unreal Engine, Autodesk MotionBuilder, 3DS Max, Maya, Cinema4D, Blender, Mindshow, Flipside, Tvori, VR Chat and more.

Masterpiece Motion is a patent-pending technology available for use on Oculus Rift and HTC Vive headsets.


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